![]() ![]() You could designate any island as a Stockpile (where the materials the Factory island makes sends its output) which had an effect on how fast you could restock your ship when near an island (there are rules about switching which island was your stockpile. more launch vehicles, weapons, missiles, etc.), or Defense (nothing but defense). islands are connected via an adjacency graph, so you have to pay attention to how the islands are connected, it would manufacture what you told it to create for you. Resource (produced raw materials), Factory (received raw materials via the resource network. In any case, when you captured an island, you could choose what type it should be. if you attacked it, you'd be fighting its defenses (which were at least as strong as a defensive island) and the enemy carrier as it would show up to help defend. I don't think I ever won by capturing it. ![]() The other is a longer game where you start with only your command island. One was the quick action where you would start with a number of islands already set up (so does the computer). In the original game, there were two types of games you could play. and your ship's laser cannon will overheat and can't finish the job so intermix it with launching one of your vehicles to attack. The fights are pretty intense because it will be beating you up pretty good, too. If not, it will just run away and heal up. so you can damage or knock its engine out, for example), you might can beat it. So if you catch it on land, it's slow and I think it will eventually decide to abandon the capture and run but if you're hammering it as hard as you can (it gets damaged like yours does, I think. The thing is, if the computer ever gets away, its carrier is MUCH faster than yours. I've beaten it with my ship's laser cannon and also with a series (preload them so you can launch another one as soon as the one you're controlling dies) of Walrus and Manta vehicles loaded to the max with missiles and/or missiles and laser. Then, there were a variety of ways to actually beat it. By the time you get there, the computer carrier would be up on the island starting to capture it. So as soon as you get the alert that the island is being attacked, the computer is in range of island defenses. It actually sails up onto land to capture the island, however it's pretty slow moving while on land. The computer carrier is more advanced than yours (mostly to make the game logic easier). ![]() So take the island and then get just out of "detection range" of that island and wait for the computer to start attacking it. As soon as you were away, the computer will take it back. basically if you take control of it, make it a defensive island. Otherwise, you could find an island that was highly valued by the algorithm. The most successful way to win I found was to see what island the computer was attacking and if close enough, just go there. Like most games, you could figure out ways to beat it (I beat it a lot but it was never "easy"). I'm assuming a knowing more on how the ship and its weapons and drones operate would increase the entertain value. The YouTuber admits to just jumping in so. the host/multi-player option and the layout of the bridge w/different stations has that 'get with a group of friends and operate this carrier to get through a campaign/or carrier vs AI scenario' feel. The game does look like it would work for VR (not saying it can. I'm in the same boat with the YouTuber in saying that he was glad he wasn't playing it in VR as he'd get sick. The ocean wave graphics/movement and how that worked was interesting. unless the game involves going from planet to planet so you can fight on various oceans). (they probably should remove the warp lights for the start menu. you're basically waking up in orbit and drop down to the planet to your carrier. And story wise it seems okay at least for the game. When the player started, he's awoken out of stasis and gets a message that lays out a basic story of the world he'll be operating in. Perhaps some sort of open access beta thing. I wouldn't say volumetric feel but perhaps.Īpparently the game is set to be available on Steam on the 10th. Graphics at least in terms of the UI have a purposed late 80s with a feel/tint of modern 3D movement graphics. and for demonstrative purposes was going to set up a private battle with some bots. he explains he did a bit of the campaign. It's basically getting to his ship, exploring a little bit, launching it, and cutting the video. I'd love to post some of the guy's quotes but I don't want to spoil it.īasically the YouTuber got a closed beta access from Microprose and tried it out. ![]()
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